Arnold Product details
Arnold Product details
Features of Autodesk Arnold
Flexible and extensible API
Integrate Arnold into external applications and create custom shaders, cameras, light filters, and output drivers.
Universal Scene Description (USD) support
Maximize the power of USD with Arnold in production scenarios.
Imagers
Use Bloom, Light Mixer, Noice, and OptiX denoiser imagers to control lighting effects and automatically denoise after each render.
Stand-alone command-line renderer
Arnold has a native scene description format stored in human-readable text files. Easily edit, read, and write these files via the C/Python API.
OpenPBR Surface Shader
Work with a versatile, physically-based shader (like Standard Surface) capable of producing many types of real-world materials.
Standard Hair shader
Render hair and fur with this physically based shader, based on the D’Eon and Zinke models for specular and diffuse shading.
Alembic procedural
Render Alembic files directly without any translation using a native procedural.
Profiling API and structured statistics
Identify performance issues and optimize rendering processes more easily with an extensive set of tools.
Material assignments and overrides
With operators, override any part of a scene at render time and enable support for open standard frameworks such as MaterialX.
Built-in Cryptomatte
Create ID mattes automatically with support for motion blur, transparency, and depth of field.
Integrated OpenColorIO
Take advantage of OpenColorIO for state-of-the-art color management.
System requirements for Arnold
System requirements for Arnold
In general, Arnold will on any 64-bit system where Houdini, Maya, Cinema 4D, 3ds Max, or Katana works.
Minimum requirements
Window | Linux | macOs | |
|---|---|---|---|
Operating system | Window Windows 10 or later, with the Visual Studio 2019 redistributable | Linux Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5) This is equivalent to RHEL/CentOS 7. | macOs macOS 11 or later |
CPU | Window x86-64 CPUs need to support the SSE4.1 instruction set | Linux x86-64 CPUs need to support the SSE4.1 instruction set | macOs x86-64 CPUs need to support the SSE4.1 instruction set Apple Mac models with M series chips are natively supported. |
GPU rendering and Optix denoising requirements | Window NVIDIA GPU with Maxwell architecture or later Recommended: 581.42 or higher drivers | Linux NVIDIA GPU with Maxwell architecture or later Recommended: 580.95.05 or higher drivers | macOs N/A |
Intel OIDN GPU support requirements | Window Intel Xe dedicated and integrated GPUs | Linux N/A | macOs Apple native CPUs (M1 and newer) |
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